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Yann Le Gall

ylegall@genart.social

<p>programming and code based art</p>

Posts

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    circle packing fractals on a rotating icosahedron (ray traced version)

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    dithered noise loop inspired by vitekvisuals. I am always impressed by the features I find in ffmpeg. Here I used the filtergraph for pixelation and dithering.

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    sorry if this one is a bit creepy.

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    wrinkle cycle

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    smooth shape contours and smooth color fills.

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    genuary day 1 and 12: looping tessellation. #art #loop #genuary #genuary1 #genuary12

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    harmonic twist

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    Implementing this grid pattern/effect that I saw from Mario De Meyer.

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    I was able to re-create this tiling pattern that I had previously seen from @Danpiker . I&amp;#39;m not sure what to call this, maybe an &amp;quot;irregular pythagorean tiling&amp;quot;? Also my implementation might not be completely correct because there are some minor imperfections and overlaps, especially near the origin (maybe it&amp;#39;s expected?).

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    trying some fun relativistic warp effects

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    paint drop loop

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    @Benhm3 I see it used in a lot of places. No doubt the Olympics as well. Just not sure if there was an official name

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    extrdued, mirrored, worley noise with manhattan distance metric

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    always fun to come back to particle loops on occasion.

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    some unfinished sketches, mostly exploring various boolean operations on VDBs.

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    @lttrspc @fontspectrum These are great examples, thank you. It demonstrates that the effect is common, but it was hard to find any standard name for the effect. I did find this Octothorpe article (https://pampatype.com/blog/octothorpe-concept), which describes it as a &amp;quot;multilinear letter style&amp;quot;.

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    squiggly rope simulation inspired by @juhani_halkomaki The color is based on the gradient of the distance field; I like the effect it produces.

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    #genuary #genuary1 day 1: &amp;quot;one shape, one color&amp;quot;

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    #genuary2026 day 3: &amp;quot;Fibonacci forever.&amp;quot; (prompt by @Paolo_Curtoni ) and a little bit of day 2: &amp;quot;12 principles of animation&amp;quot; (prompt by Anna Lucia)

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    #genuary2026 day 4: &amp;quot;Lowres. An image or graphic with low resolution, where details are simplified or pixelated.&amp;quot;

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    #genuary day 5: Write “Genuary”. Avoid using a font.

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    #genuary2026 day 8: &amp;quot;A City. Create a generative metropolis.&amp;quot;

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    octahedron rendered with tangent circles.

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    #genuary2026 Day 7: &amp;quot;Boolean algebra. Get inspired by Boolean algebra, in any way.&amp;quot;

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    trianglular apollonian gaskets

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    cyclic cellular automata and circle packing

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    #genuary2026 day 12: &quot;Crazy automaton. Cellular automata with crazy rules.&quot;

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    #genuary 2026 day 6: &quot;Lights on/off. Make something that changes when you switch on or off the “digital” lights.&quot;